[State 3000, Voice]
type = PlaySnd
trigger1 = StateNo = 3000
trigger1 = time = 1
trigger2 = StateNo = 3010
trigger2 = time = 1
Value = s180,random%18
channel = 0
IgnoreHitPause = 1

[State 4000, Voice]
type = PlaySnd
trigger1 = StateNo = 4000
trigger1 = time = 1
trigger2 = StateNo = 4020
trigger2 = time = 1
Value = s190,random%2
channel = 0
IgnoreHitPause = 1

[State 4010, Voice]
type = PlaySnd
trigger1 = StateNo = 4000
trigger1 = time = 1
trigger2 = StateNo = 4020
trigger2 = time = 1
Value = s190,2+random%2
channel = 0
IgnoreHitPause = 1

[State 230, Voice]
type = PlaySnd
trigger1 = StateNo = 230
trigger1 = time = 1
trigger2 = StateNo = 430
trigger2 = time = 1
Value = s230,random%2
channel = 0
IgnoreHitPause = 1

[State 230, Voice]
type = PlaySnd
trigger1 = StateNo = 230
trigger1 = time = 1
trigger2 = StateNo = 430
trigger2 = time = 1
Value = s230,random%2
channel = 0
IgnoreHitPause = 1

[State 240, Voice]
type = PlaySnd
trigger1 = StateNo = 240
trigger1 = time = 1
Value = s230,0
channel = 0
IgnoreHitPause = 1

[State 500, Voice]
type = PlaySnd
trigger1 = StateNo = 510
trigger1 = time = 1
trigger2 = StateNo = 530
trigger2 = time = 1
Value = s500,random%5
channel = 0
IgnoreHitPause = 1

[State 700, Voice]
type = PlaySnd
trigger1 = StateNo = 700
trigger1 = time = 1
Value = s700,0
channel = 0
IgnoreHitPause = 1

[State 701, Voice]
type = PlaySnd
trigger1 = StateNo = 701
trigger1 = time = 1
Value = s701,0
channel = 0
IgnoreHitPause = 1

[State 1000, Voice]
type = PlaySnd
trigger1 = StateNo = 1000
trigger1 = AnimElemTime(2) = 0
Value = s1000,random%2
channel = 0
IgnoreHitPause = 1

[State 1010, Voice]
type = PlaySnd
trigger1 = StateNo = 1010
trigger1 = AnimElemTime(2) = 0
Value = s230,random%2
channel = 0
IgnoreHitPause = 1

[State 1020, Voice]
type = PlaySnd
trigger1 = StateNo = 1020
trigger1 = AnimElemTime(2) = 0
Value = s1000,2
channel = 1
IgnoreHitPause = 1

[State 1101, Voice]
type = PlaySnd
trigger1 = StateNo = 1101
trigger1 = AnimElemTime(1) = 0
Value = s1020,0
channel = 0
IgnoreHitPause = 1

[State 1111, Voice]
type = PlaySnd
trigger1 = StateNo = 1111
trigger1 = AnimElemTime(1) = 0
Value = s1000,1
channel = 0
IgnoreHitPause = 1

[State 1200, Voice]
type = PlaySnd
trigger1 = StateNo = 1200
trigger1 = AnimElemTime(7) = 0
trigger2 = StateNo = 1210
trigger2 = AnimElemTime(7) = 0
trigger3 = StateNo = 1220
trigger3 = AnimElemTime(7) = 0
Value = s1000,0
channel = 0
IgnoreHitPause = 1

[State 6000, Voice]
type = PlaySnd
trigger1 = StateNo = 6000
trigger1 = AnimElemTime(3) = 10
trigger2 = StateNo = 6010
trigger2 = AnimElemTime(3) = 10
trigger3 = StateNo = 6020
trigger3 = AnimElemTime(3) = 14
trigger4 = StateNo = 6050
trigger4 = AnimElemTime(3) = 4
trigger5 = StateNo = 6060
trigger5 = AnimElemTime(3) = 4
trigger6 = StateNo = 6070
trigger6 = AnimElemTime(3) = 4
Value = s6000,0
channel = 0
IgnoreHitPause = 1

[State 6100, Voice]
type = PlaySnd
trigger1 = StateNo = 6100
trigger1 = AnimElemTime(2) = 12
Value = s6100,0
channel = 0
IgnoreHitPause = 1

[State 6110, Voice]
type = PlaySnd
trigger1 = StateNo = 6100
trigger1 = AnimElemTime(2) = 14
Value = s6100,1
channel = 0
IgnoreHitPause = 1

[State 6120, Voice]
type = PlaySnd
trigger1 = StateNo = 6100
trigger1 = AnimElemTime(2) = 14
Value = s6100, 2 + random%2
channel = 0
IgnoreHitPause = 1

[State 6100, Voice]
type = PlaySnd
trigger1 = StateNo = 6100
trigger1 = AnimElemTime(9) = 0
trigger2 = StateNo = 6110
trigger2 = AnimElemTime(9) = 0
trigger3 = StateNo = 6020
trigger3 = AnimElemTime(8) = 0
Value = s6100,10 + random % 4
channel = 0
IgnoreHitPause = 1

[State 7000, Voice]
type = PlaySnd
trigger1 = StateNo = 7000
trigger1 = AnimElemTime(1) = 0
Value = s7000, 0
channel = 0
IgnoreHitPause = 1

[State 7300, Voice]
type = PlaySnd
trigger1 = StateNo = 7300
trigger1 = AnimElemTime(1) = 0
Value = s7000, 1 + random % 2
channel = 0
IgnoreHitPause = 1
